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FiveMesh CDN is for public assets that your FiveM server, scripts or player-facing UI need to load from stable URLs. Use it for files such as inventory images, phone media, tablet media, mugshots, screenshots, loading screen assets, NUI images and other public uploads.
Looking to speed up the resource downloads players get when joining your server? That is FiveMesh Cache, configured with fileserver_add. See CDN or Cache?.

Prerequisites

Before you set up CDN, confirm:
  • The resource owner’s account has trial or subscription access.
  • You have permission to create or administer CDN in the active workspace.
  • You know the public path name you want for this workspace.

Create the CDN workspace

1

Open CDN

In the dashboard sidebar, open CDN.
2

Choose the workspace name

Enter the CDN workspace name.Use lowercase letters, numbers, hyphens and underscores. Begin and end with a letter or number. The name must be 3 to 48 characters and becomes part of your public CDN paths.
3

Choose setup mode

Select Start now to create the workspace without starter folders, or select Preconfigure folders to prepare common paths during setup.
4

Review prepared paths

If you preconfigure folders, choose server directories, script media folders and whether to include /uploads.
5

Complete setup

Click Complete setup. FiveMesh prepares the selected folders for the object browser.
Choose the public URL slug carefully: it cannot be changed after onboarding in the current service. See CDN settings.

Folder planning

The setup flow can prepare folders for:
  • Server asset directories.
  • Phone media.
  • Tablet media.
  • Mugshots.
  • General /uploads.
If one shared media folder is enough, keep the all-in-one structure. If each server needs isolated media, split media folders by server.

Provisioning

After completing setup, wait for provisioning to finish before uploading. If the dashboard reports a failed setup, use Retry provisioning when available. Do not create duplicate workspaces to retry.

Retention

During setup, FiveMesh can save TTL policies for selected media folders. A TTL policy sets how long objects under a path should be kept.
TTL policies apply storage expiration to matching files. Expired files cannot be recovered from the dashboard. Keep durable assets outside temporary media paths.

Next steps