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FiveMesh CDN is for public assets that your FiveM server, scripts or player-facing UI need to load from stable URLs. Use it for files such as inventory images, phone media, tablet media, mugshots, loading screen assets and other public uploads.

Prerequisites

Before you set up CDN, confirm:
  • The active workspace has trial or subscription access.
  • You have permission to create or administer CDN in the active workspace.
  • You know the public path name you want for this workspace.

Create the CDN workspace

1

Open CDN

In the dashboard sidebar, open CDN.
2

Choose the workspace name

Enter the CDN workspace name.Use lowercase letters, numbers and hyphens. The name must be 3 to 48 characters and becomes part of your public CDN paths.
3

Choose setup mode

Select Start now to create the workspace without starter folders, or select Preconfigure folders to prepare common paths during setup.
4

Review prepared paths

If you preconfigure folders, choose server directories, script media folders and whether to include /uploads.
5

Complete setup

Click Complete setup. FiveMesh prepares the selected folders for the object browser.
The CDN workspace name can only be set during setup. Choose it carefully before completing setup.

Folder planning

The setup flow can prepare folders for:
  • Server asset directories.
  • Phone media.
  • Tablet media.
  • Mugshots.
  • General /uploads.
If one shared media folder is enough, keep the all-in-one structure. If each server needs isolated media, split media folders by server.

Retention intent

During setup, FiveMesh can save TTL policies for selected media folders. A TTL policy records how long objects under a path should be kept.
TTL policies are saved as settings. They express retention intent for the workspace and can be adjusted later from CDN settings.

Next steps